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Methods of multi-agent movement control and coordination of groups of mobile units in a real-time strategy games[editovat]

Author: Lebedynskyj Serhij

Diplomové práce 2015


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This thesis proposes an approach to Reactive Control in Real-Time Strategy (RTS) computer games using Multi-Agent Potential Fields. The classic RTS title StarCraft: Brooodwar has been chosen as testing platform due to its status in the competitive Artificial Intelligence (AI) scene. The proposed AI controls its units by placing different types of potential fields in objects and places around the game world. This work is an attempt to improve previous methods done with Potential Field in RTS.



Dp 2015 lebedynskyj serhij.pdf
P 2015 lebedynskyj serhij.pdf