Bp 395 en
Multi-agent systems as control algorithms in computer games
Author: Ondřej Slánský
The aim of this work is to bring insight into multi-agent systems (MAS) and to demonstrate their performance through implementation of priority layered agent structure controlling movement of objects (spaceships) in 2D world in demo version of computer game for iOS platform. The implementation is done in Objective-C using game engine Cocos2D and physical engine Chipmunk suitable for movement solutions in 2D world.